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AAA games for iPhone and iPad aren’t exactly a hit with users

AAA games for iPhone and iPad aren’t exactly a hit with users

Ever since the launch of the iPhone 15 Pro, featuring the A17 Pro, Apple’s first chip with hardware-accelerated ray tracing, Apple has been trying to convince big game developers to bring their titles to iOS. AAA games like Resident Evil Village and Assassin’s Creed Mirage are now available on the App Store, but a new report shows they’re not exactly hits with iPhone and iPad users.

AAA games don’t do well in the iOS App Store

Data obtained by Appfigures (via MobileGamer.biz) revealed that demand for AAA games (as console-level games are known) on mobile devices isn’t as high as some might have expected.

The report notes that games made for iOS are “commercial failures” and speculates that Apple may have paid companies like Ubisoft and Capcom to port their titles to the iPhone as a way to promote the hardware of their latest devices.

Appfigures shows that Assassin’s Creed Mirage has been downloaded more than 123,000 times since its launch on June 6. However, fewer than 3,000 people had paid $49.99 to unlock the full game as of last week. The report says that the game’s daily downloads are already averaging under 3,000. These numbers are quite low compared to free-to-play mobile games.

By comparison, Assassin’s Creed Rebellion (a mobile game) was downloaded almost 2 million times in the same period, with gross sales 612% higher than Assassin’s Creed Mirage.

Report shows AAA games for iPhone and iPad aren't exactly a hit with users

Resident Evil 4, released for iOS in December, has also struggled with download numbers. The game has been installed 357,000 times, but only 7,000 people have paid $29.99 to unlock the full game. As for Resident Evil Village, some 5,750 people have paid $15.99 for the full game.

Smartphone users may prefer simpler games

Andrei Zubov, head of content at Appmagic, believes that smartphone users prefer casual mobile games because they are usually made with touch controls in mind and are “suitable for shorter play sessions”.

“When we look at the best-performing premium mobile games, we can see that many are originally indie titles. These games tend to have simpler controls, prioritize unique art styles over high-end graphics, and are suitable for shorter play sessions. These are common characteristics of successful free-to-play mobile games,” Zubov said.

Resident Evil AAA game for iPhone iPad Mac

AAA games are designed to be played with game controllers, and the touch controls are often poor and awkward. There’s also the fact that even the largest iPhone has a small screen for playing high-end games, which makes the experience less appealing to gamers.

But there are other things to keep in mind. Due to hardware limitations, these AAA games are only compatible with the latest iPhone 15 Pro and iPhone 15 Pro Max. When it comes to iPads, they will only run on M1 and later models. This alone limits the number of people who can buy these games on iOS.

Additionally, AAA games cost much more than smartphone owners are used to paying for mobile games, which also discourages people from buying them. While it’s certainly impressive to see such games running on an iPhone, it doesn’t seem like users are really interested in them, at least not yet.

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