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Nine Assassin’s Creed in development is madness and way too much

Nine Assassin’s Creed in development is madness and way too much

Nine Assassin’s Creed in development is madness and way too much
Assassin’s Creed – production increase (Ubisoft)

Readers aren’t impressed by the idea of ​​so many new Assassin’s Creed games, but fear that annual sequels will become commonplace again.

It always seems fashionable to downplay Assassin’s Creed. I’m not going to say it’s my favorite series ever, or cutting edge gaming, but I’ve enjoyed most of the ones I’ve played and always consider a new one when it comes out. My main considerations are reviews and whether or not I’ve played one recently, because they’re long games and you don’t want to play the same base game twice in a row.

I already heard the rumor that there are nine new games in development, but I didn’t pay much attention to it because it’s just a rumor after all. Then on Thursday there was a blog from the head of Ubisoft saying that more than one remake was in the works.

So okay, that’s Shadows, Hexe, two remakes, and I think some mobile games have already been confirmed, so… maybe the nine-game rumor was more believable than I thought. Maybe it was even an underestimation.

I almost feel like it doesn’t need to be said, but nine games in a franchise where all the games are basically the same except for the setting – and the division between old school and modern role-players – is a ridiculous amount.

The blog says: ‘The goal is to release Assassin’s Creed games more regularly, but not to have the same experience every year.’ So they want something every year, but they don’t want it to be the same. A nice thought (sort of), but somehow I can’t imagine the differences between the two will be that big. It’s not like one is going to be a flight simulator and the other is going to be a dating game.

Clearly this is all part of the same madness that has overtaken every (non-Japanese) publisher since the beginning of the year, with the layoffs, the sudden move to live service games, and going multiformat. They’ve actually already done all that with Ubisoft. They’ve been trying to get a hit live service game for years, but all they’ve ever had is Rainbow Six Siege.

So I think they now realize that that’s not the answer (I’m sure Sony will follow through on that in a few years) and so they go with the only other option they have, which is to double down on what they know works. But they also realize that if you double or triple your output, people are going to get tired of it twice (or three) as fast.

If a new Assassin’s Creed came out every three years, I’d probably buy them all. If it came out every year I’d probably get so tired of hearing about it that I wouldn’t buy one, and I don’t think I’m weird. Having too much of a good thing is a common problem.

We don’t need a return to annual sequels and yet I have a feeling that Ubisoft isn’t the only one thinking in this direction. Variety is the spice of life and if every year is just the same six big budget games over and over again then it gets very boring very quickly.

By reader Tacle

Assassin's Creed Shadows screenshot
Assassin’s Creed Shadows – one of many upcoming games (Ubisoft)

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