close
close

Star Wars Outlaws is inspired by the story of Mass Effect 2 and the map of Assassin’s Creed Odyssey

Star Wars Outlaws is inspired by the story of Mass Effect 2 and the map of Assassin’s Creed Odyssey

Highlights

  • Star Wars Outlaws promises rich exploration and thrilling combat, inspired by pop culture influences.
  • The game’s world-building strategy involves designing locations and characters that directly visually tell a story.
  • The story director draws inspiration from popular games such as Mass Effect 2 and Assassin’s Creed Odyssey.

Ubisoft will release two massive, highly anticipated games in the second half of 2024: Star Wars Outlaws and Assassin’s Creed Shadows. The former has the continued attention of open-world gamers and Star Wars fans alike for its scale, world-building, and ability to stick the landing better than Bethesda’s Starfield.


Outlaws stars protagonist Kay Vess, who’s more recognizable as a “sleazy street thief” and less of a fully-fleshed villain like Han Solo. Her campaign across the galaxy far, far away promises rich exploration and fast-paced combat sequences that live up to the franchise’s lore, and the game’s narrative director recently shared the pop culture influences that inspired Outlaws’ story, map, and more.

Related

Hands-On Preview: Star Wars Outlaws is More Than Just Space Uncharted

I have a GOOD feeling about this.

Star Wars Outlaws team looked to cinema and games for inspiration

In an interview with IGN, Massive Entertainment’s creative director Julian Gerighty, Lucasfilm’s director of franchise content and strategy Steve Blank, Mathias Karlson and narrative director Navid Khavari spoke at length about Outlaws, its story and exploration of its universe, and the projects that served as its inspiration.


Star Wars Outlaws Kay Vess Takes on Thrilling Shootouts Against the Empire

Khavari explained that the team had a “really clear approach for Outlaws” in terms of integrating Kay’s journey with the broader Star Wars story and planning for players to go “off the beaten path.” Massive used the “three-second rule” to world-build, designing a location or character to be understood within a few moments. “Before you even put life into it, they have to visually tell a story about what kind of place it is, what happened in the past, what kind of life and events have taken place there, so that they feel lived in,” Karlson added.


When discussing Outlaws’ plot, which saw Kay searching for a team to pull off a massive space heist, and her plight to remove the Zerek Besh crime syndicate’s “death mark” above her head, Khavari cited a popular sci-fi game as an inspiration, saying, “I love Mass Effect 2. It’s one of my favorite games. There were so many influences.” Khavai also named another Ubisoft title that particularly influenced Outlaws’ map, saying, “Assassin’s Creed Odyssey, one of the games we looked at when we were making this, you have different zones on the map, (Toshara is) two or three of those added together.” Toshara is a brand new moon to explore and is said to be slightly smaller than Tatooine.

Star Wars Outlaws Open World View


The story’s director also cited a handful of films that influenced Outlaws’ story, including iconic Japanese director Akira Kurosawa, known for his samurai films and as an inspiration for George Lucas’ original Star Wars trilogy. “I think you look at everything from Ocean’s 11 and Ocean’s 8 to Star Wars itself. The previous films and that heist feel was always there a little bit,” Khavari explained.

Finally, regarding writing a story in an open-world setting, Khavari, who previously worked on the Far Cry games and The Division, said: “It’s one of those things you always have to keep in mind. How are we going to merge a story and an open world so that we’re telling the story but also giving you the freedom to go wherever you want?”

Next one

Star Wars Outlaws Dev Discusses the Scope of the Game and How It Stays Within the Star Wars Universe

Star Wars Outlaws’ creative director explains how the team determined the scope of the game.